I just typed in places I wanted to see how they would be portrayed here in Second Life. I picked spots that I guess are not visited, didn’t really encounter others (besides when I went with Barcel).
I just typed in places I wanted to see how they would be portrayed here in Second Life. I picked spots that I guess are not visited, didn’t really encounter others (besides when I went with Barcel).
Meet mara marenwolf.
Lord of the Rings nerdiness
green dragon temple?
flying with beach balls
ahoy matey!
outdoor art gallery
21 town
floating
train station phantoms
meditation
shrooms
Hi Cyberfem. Peops!
I’ve compiled all the Actionscript we’ve learned–and just a few more bits o’ code–in a handout. CLICK HERE to download!
Attach the following code to a jd_button. Remember to save all content–.swfs, .jpgs, etc–to a folder along with the .fla file. Again, we’ll designate a path and add the last line of code when we upload to the interwebs!
on (keyPress “<Space>”){
filename = ["background1.jpg", "background2.jpg", "background3.jpg", "background4.jpg", "background5.jpg", "hypertext1.swf"];
path = “”;
i = filename.length;
k = [...]
Attach the following code to a jd_button or regular button. Remember to save all content–.swfs, .jpgs, etc–to a folder along with the .fla file. Again, we’ll designate a path and add the last line of code when we upload to the interwebs!
on(release){
filename = ["background1.jpg", "background2.jpg", "background3.jpg", "background4.jpg", "background5.jpg"];
path = “”;
i = filename.length;
k = [...]
This code randomly ‘calls up’ an image or other content and loads it into a frame. REMEMBER to include external content to a folder with your .fla file.
Attach the following actionscript to the first frame of a layer (NOT the actions layer):
filename = ["background1.jpg", "background2.jpg", "background3.jpg", "background4.jpg", "background5.jpg"];
path = “”;
i = filename.length;
k = Math.floor(Math.random()*i);
loadMovie(filename[k], [...]
Import an mp3 or a .wav file into your library. “Export your sound file to Actionscript”–>control click on your sound file, click on “Linkage”, select “Export to Actionscript”, and give your sound file an identifying name (that you’ll remember!). Then:
Click on your button…Windows>Behaviors>Add (plus sign)>Sound from Library>use the name you typed in as [...]
To ‘unload’ a movie that you’ve called up using the loadMovie function, you can simply load a ‘blank’ movie clip:
on(release){
createEmptyMovieClip (”firstMovie”, 23);
firstMovie.loadMovie (””);
firstMovie._x=125;
firstMovie._y=200;
}
Attach this code to a jd_btn or regular button to ‘call up’ external content–.swfs, .jpgs, .movs. REMEMBER, your content must exist in a folder along with your .fla file:
on(release){
createEmptyMovieClip (”firstMovie”, 20);
firstMovie.loadMovie (”image1.jpg”);
firstMovie._x=125;
firstMovie._y=200;
}
Check out this interactive feature at NYTimes.com about Joss Whedon’s upcoming series, “Dollhouse”….methinks a cyberfeminist analysis may be in order after the premiere!!